#include <light.h>
Data Fields | |
| Lib3dsLight * | next |
| char | name [64] |
| Lib3dsDword | object_flags |
| Lib3dsBool | spot_light |
| Lib3dsBool | see_cone |
| Lib3dsRgb | color |
| Lib3dsVector | position |
| Lib3dsVector | spot |
| Lib3dsFloat | roll |
| Lib3dsBool | off |
| Lib3dsFloat | outer_range |
| Lib3dsFloat | inner_range |
| Lib3dsFloat | multiplier |
| Lib3dsFloat | attenuation |
| Lib3dsBool | rectangular_spot |
| Lib3dsBool | shadowed |
| Lib3dsFloat | shadow_bias |
| Lib3dsFloat | shadow_filter |
| Lib3dsIntw | shadow_size |
| Lib3dsFloat | spot_aspect |
| Lib3dsBool | use_projector |
| char | projector [64] |
| Lib3dsIntd | spot_overshoot |
| Lib3dsBool | ray_shadows |
| Lib3dsFloat | ray_bias |
| Lib3dsFloat | hot_spot |
| Lib3dsFloat | fall_off |
Definition at line 38 of file light.h.
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